Essential Design Moves
This is the third instalment in the series of the journey of redesigning and retrofitting the Double Design Diamond (DDD) started as introduced in “What if we redesign the (double) design diamond to become an interweaved Design Diamond?”, and started here.
In this article, we focus on basic moves commonly found in design methods and processes.
A move is a smaller pattern of behaviour found in the works of Donald Schöns — Framing, Naming, Moving, Reflecting — and Roberts Briggs in the field of Collaborative Engineering.
They are typically not performed alone but aggregated in larger activities as part of a constructed or tailored method (in front of the curtain).
Each move or pair of moves is located in one part of the two tilted squares, filling it up to become an interweaved Design Diamond for a talking point.
- Moves: Generate — Reduce (Diverge — Converge)
2. Moves: Abstract and Concretise
3. Moves: Scope and Frame
4. Moves: Discover — Realise — Use
5. Move: Interweave
6. Moves: Bifocal and Trifocal
7. Moves: Evaluate and Learn
8. Moves: Exploit and Theorise
9. Moves: Enter and Exit
10. Moves: Control Monitor
11. Moves: Iterate and Circle
12. Move: Pivot
With these moves, the interweaved Design Diamond is filled with basic meanings.
The next step in the journey
In the next article, we continue the journey by illustrating how to Construct a Design Method such as the in-front-of-the-curtain Design Thinking.
As always feedback and suggestions for improvement are always welcome.
Enjoy Anders